A formalist’s nightmare: A cultural critique of Minecraft

Living in today’s world we are surrounded by a constant stream of media that influences us both consciously and unconsciously. While I consider myself a cultural critic I would definitely not say I am an expert. The more I learn about cultural criticism the more my perception of how much I know and understand shrinks. This realization does not come as a surprise to me as I have consistently found myself faced with the Dunning-Kruger effect, which is the idea that the more you know, the more you realize how much you don’t know. 

When asked to examine my own cultural influences – the songs, books, TV shows, movies, etc. that have developed me into who I am – I often recall books from my childhood that, having since grown up, I no longer resonate as deeply with. A big example of this is Harry Potter, books that while I loved growing up have since paled in appeal due to the sexist, racist, homophobic tones that have since become associated with the series. That being said, those books did develop me into who I am today, mainly due to the analysis and unpackaging I did, and still do, to those books and others. Ultimately, I am grateful for how much I loved those books because they gave me my first cultural criticism training in a very personally reflective way. 

With so many “schools of criticism” to explore there is an overwhelming desire to be competent in all of them. I do find myself drawn the most to cultural studies and post-colonial theory. A cultural studies perspective of the media has roots in Stuart Hall’s theory of encoding and decoding (Kuhn & Westwell), in which emphasis is placed on examining what messages we are consuming, who is sending these messages, and how are the senders’ biases reflected in them. Post-colonial theory seems to incorporate an emphasis on deconstructing western ideologies within media (MasterClass). The two theories together collaborate in such a way that it promotes an inclusive look at media and becomes an intersectional cultural critique. 

Going back to cultural influences, Minecraft, a game I spent my fair share of time on growing up, is definitely not something I have culturally critiqued. In preparation for this post I watched a Marxist analysis of Minecraft by Viki1999, which altered my perception of Minecraft’s gameplay. In the video they dissect the embedded colonial nature and racist ideologies present in the game. In Minecraft an intrinsic part of winning is the idea of expansion and dominance, the core tenets of colonialism. Along with this is the idea that players begin with nothing and have to log, mine, and craft. By starting with nothing the game almost encourages the players to destroy ecosystems, strip resources and terrorize the local inhabitants in order to progress.

I do think another applicable “school of criticism” to employ to Minecraft is reader-response criticism, which posits the idea that the consumers interpretation to the media is just as important as the media itself (MasterClass). When I think back to my experience with the game I will admit, embarrassingly, that my creative mode was my favorite way to play. In creative mode you have unlimited resources at your disposal with none of the dangers you face in survival mode. The two modes of play create extremely contrasting experiences. 

Minecraft is an interesting game for me to employ cultural criticism to, for even though I did spend time playing this game I would not call myself a “gamer”. Since I was never consistently drawn to these games, I think that I was less influenced by them. I do not however, take this to mean I was influenced by media any more or less than those who were drawn to gaming, just that my own personal media influences mainly stem from other sources.

Works Cited

Kuhn, A., & Westwell, G. (2020). cultural studies and film. In A Dictionary of Film Studies. : Oxford University Press. Retrieved 11 Jul. 2026, fromhttps://www.oxfordreference.com/view/10.1093/acref/9780198832096.001.0001/acref-9780198832096-e-0173. Accessed 10 July 2026

Viki1999. “Marxist Analysis of Minecraft.” YouTube, 29 July 2022, https://www.youtube.com/watch?v=3muby4v0m0k&t=390s. Accessed 9 July 2026.

“Literary Theory: Understanding 15 Types of Literary Criticism.” MasterClass, 2020, https://www.masterclass.com/articles/literary-theory-explained#3z9SuIfcqk53zaasljFc6g. Accessed 9 July 2026.

4 responses to “A formalist’s nightmare: A cultural critique of Minecraft”

  1. I loved your connection to the Dunning-Kruger effect. I feel that it’s something that is often overlooked in everyday life, and knowing about it can help you improve in everyday life.

    About your experience with Harry Potter, it instantly reminded me of an episode of Top Gear that I recently watched. The rhetoric that one of the guests used was misogynistic and hard to listen to, and I feel that these experiences relate to a quote from the Vox reading we had this week. Emily St. James states that “all movies’ meanings — changes [sic.] with time, as we change with time,” and I felt that was true here too. I think it’s interesting to reflect on media from the past (Harry Potter was popular in the early 2000s, and this episode of Top Gear I mention was from the mid-2000s), especially considering that this type of rhetoric was socially acceptable during this time.

    Although I don’t agree with using Minecraft and other games as a way to talk about difficult topics such as colonialism, I definitely agree that the meanings that are extracted from these analyses provide insights on society as a whole.

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    1. Thanks for commenting on my post! I remember reading and respoding to your own post. I wanted to ask, since I am not sure I quite understand, where exactly you are coming from with not want to use games to discuss difficult topics? In your post you said its because you “feel that getting too invested with the media I consume can muddle the message that the creator intended for.” and I guess I wanted to clarify if that was the main or sole reason?

      Also I just wanted to say that Im asking since I’m curious as to your approach to media critique, not because I think there is a right and a wrong way!

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  2. I love this quote in the first paragraph of your blog, “This realization does not come as a surprise to me as I have consistently found myself faced with the Dunning-Kruger effect, which is the idea that the more you know, the more you realize how much you don’t know.” In my personal life I find that thinking this way is extremely beneficial because it allows you to constantly learn. Whoever it is you look up to, if they are an expert in their field they are still learning. I think that anyone who thinks they know everything truly knows nothing at all.

    I agree with your correlation to Minecraft and colonialism, and how Viki1999 changed a lot of peoples perspectives on the game. I have an interesting story about this. After I made my post I played the game with my girlfriend, I didn’t tell her about this assignment at all. We opened a survival world and we both began collecting resources. I noticed that all of the connotations about the game that I got from Viki1999 when completely out the window. I just wanted to get diamonds as quickly as I could. So I robbed from villagers, killed wild animals and destroyed landscapes. My girlfriend however, she just wanted to build a pretty house. No robbing, no killing of animals and just a polite amount of destruction to the ecosystem. She played the game from a Humane perspective, as I think most people in the world go throughout life. I just played the game for fun, and fun to me was giving in to the aspects of having no real life consequences of destruction.

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  3. Hello! I resonate with your analysis and connection to post-colonial theory. I also wrote about how apparent that was within the Marxist analysis we all watched. When I grew up, I played a lot of Minecraft with my older brothers, and they definitely affected how I played the game; it was heavy on extracting resources and pillaging villages. Now, every once in a while, when I do play Minecraft, my initial instinct is to find a village and make it into my own ideal home and place. 

    With your experience on how Harry Potter has affected you, I definitely resonate as a personal Harry Potter fan. Still, I really struggle with learning about the associations to the series you mention. But as you kind of point out, I learn more and more how nothing is black and white; there are always multiple truths and no one side to a coin. 

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